# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default V Rising Template

game: V Rising
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

V Rising:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  goal:
    # How to End your Randomized playthrough.
    quincey the bandit king (smithy, iron bar, tailoring bench): 50
    octavian the militia captain (ancestral forge): 0
    cyril the cursed smith (dark silver ingot, anvil, advanced furnace): 0
    solarus the immaculate (pedestal of solarus): 0
    talzur the winged horror (pedestal of the winged horror): 0
    adam the firstborn (pedestal of the monster): 0
    megara the serpent queen (pedestal of the serpent): 0
    dracula the immortal king (pedestal of dracula): 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ###############
  # Act Options #
  ###############
  Act_2:
    # When enabled Act 2 Items, V-Bloods will be included in the Multiworld.
    'false': 0
    'true': 50

  Act_3:
    # When enabled Act 3 Items and V-Bloods will be included in the Multiworld.
    # Requires Act 2 to be enabled.
    'false': 0
    'true': 50

  Act_4:
    # When enabled Act 4 Items and V-Bloods will be included in the Multiworld.
    # Requires Act 3 to be enabled.
    'false': 0
    'true': 50

  Act_2_Spells:
    # When enabled Act 2 Spells will be included in the Multiworld, independent of goal or other act selections.
    'false': 0
    'true': 50

  Act_3_Spells:
    # When enabled Act 3 Spells will be included in the Multiworld, independent of goal or other act selections.
    'false': 0
    'true': 50

  Act_4_Spells:
    # When enabled Act 4 Spells will be included in the Multiworld, independent of goal or other act selections.
    'false': 0
    'true': 50

  ###################
  # Extra Locations #
  ###################
  More_Knowledge:
    # Adds all the Items you receive from a Knowledge Stations into the pool of items and as extra checks.
    # These Items which are labeled as 'Structures' and 'Consumables' ingame.
    'false': 50
    'true': 0

  Boss_Bonus:
    # Bosses that fewer than 3 locations will receive additional locations.
    'false': 50
    'true': 0

  JournalSanity:
    # Adds all journals to the location pool, progression granted by journals will not be added to the item pool.
    # This will primarily add filler.
    'false': 50
    'true': 0

  ##################
  # Filler Weights #
  ##################
  ConstructionMaterials:
    # Frequency for Construction Items such as Planks, Wood, Stone, and Stone Bricks to appear as filler
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  StygianShards:
    # Frequency for Stygian Shard Filler Items to appear as filler.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  Coins:
    # Frequency for Coin Filler Items to appear as filler.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  Seeds:
    # Frequency for Seed Filler Items to appear as filler.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
